Word/Play

A cage for wayward thoughts

Finishing Strong: The Importance of a Satisfying Ending

by Michael Moreno

Storytelling plays a vital role in the world of video gaming.  A story, regardless of how feeble it may be, gives the player a purpose.  It is a driving force that validates their progression from level to level.  The story provides you with your goal–an ultimate achievement which ensures that if you reach a point of frustration, you steel yourself and press onward instead of throwing down the controller and walking away. 

Unfortunately, sometimes developers forget that the falling action of a video game’s story can be just as important to achieving a feeling of success and accomplishment as the rising action and climax. Read more »

March 3, 2009 Posted by | Editorial | , , , , | Leave a Comment

The Blurring Line Between Gaming and Cinema

by Michael Moreno

Something I have noticed more and more in next-gen titles is the tendency for game developers to create games with a cinematic feel to them.  It used to be that the most cinematic portion of any given game came during whatever cut-scenes it might have had.   Now it seems that it is just as important in modern video games to make the player feel as if they are watching a movie as much as they are playing a game.

Read more »

February 27, 2009 Posted by | Editorial | | 3 Comments

   

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